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[3.2] Fix cast_motion sometimes failing #43924

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merged 1 commit into from
Jan 14, 2021

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madmiraal
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3.2 version of #43923.

- Fixes Godot physics failing when the cast Shape is inside of, or
already colliding with another Shape.
- Fixes Bullet physics failing when there is no motion.
- Ensures Godot and Bullet physics behave the same.
- Updates the documentation to exclude the caveats for the failures and
differences.
@madmiraal madmiraal added this to the 3.2 milestone Nov 27, 2020
@madmiraal madmiraal requested review from AndreaCatania and a team as code owners November 27, 2020 17:00
@akien-mga akien-mga merged commit 152415a into godotengine:3.2 Jan 14, 2021
@akien-mga
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Thanks!

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3 participants