[3.2] Lightness of dynamic objects from Energy BakedLightmapData #44458
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Added the effect of Energy BakedLightmapData on dynamic objects.
On the GIF: cubes are dynamic objects.
Works well in a running game.
In the editor, for the changes to the Energy parameter to take effect, you need to turn off and on the visibility of BakedLightmap.
Bugsquad edit: Closes godotengine/godot-proposals#1952.