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[3.x] Add animation reset track feature #44558
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As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks.
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Rebased! |
Thanks! |
I have no idea what this suggestion consists of, there is no information about it. Only in the title something is said minimally but no details. |
Check the
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in most of my AnimationPlayer nodes before this feature existed, now this feature is automating this task by its own "Reset" animation. thank you for this feature. |
Maybe I'm being a bit dumb, I'm on latest 3.4.2 but I have absolutely no idea how to use this. Create a new or existing animation player and 'apply reset' is greyed out an no 'RESET' animation is created. Create a new animation with properties and add a key frame, 'apply reset' is blank and no new 'RESET' animation is created. I add a new animation called 'RESET' and it makes it a reset showing the reset icon but it's blank. Repeat the above and nothing happens, it's still blank. I thought I read 'RESET' is auto-created on first save as I have reset on save set, nothing happens for me. I read about 'Create Reset Track(s)', but this is nowhere to be found. |
@chucklepie The RESET track should not be created manually. The editor will ask you to create it automatically when you insert a new track in an existing animation by clicking the key icon next to a property in the inspector. Inserting a new key in an existing track will not make this dialog appear. |
Ah, when I create a track I usually do it the longer way - 'add track' then select the node then select property. How is this different to clicking the key icon as they both do the same thing, but only one adds a reset entry? |
This is a known issue, see #55438. |
Version of #43115 for 3.x.
Probably this would be worth merging just once 3.2.4 is out, because it may benefit from some testing so both 4.0 and 3.2.5 can benefit from any fixes for issues discovered on it.
UPDATE: When #45810 is fixed for 4.0, the fix will be integrated here. Switching to draft until that happens.Done.