Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fixed completion and hint panel positioning in TextExit #45110

Merged
merged 1 commit into from
Feb 1, 2021

Conversation

fmazan
Copy link
Contributor

@fmazan fmazan commented Jan 11, 2021

Fixes #44000 and also another kind of weird positioning of both completion and hint panels in master, which the last refactor did not handle properly.

Before vs. after:
before_after

godot-completion-panel.mp4

@fmazan
Copy link
Contributor Author

fmazan commented Jan 12, 2021

I have also prepared a backport of this bugfix to 3.2, so when this PR will be resolved, I'll submit the 3.2 one too.

Copy link
Member

@Paulb23 Paulb23 left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I've refactored auto-complete for master into CodeEdit which should fix this, so might be worth holding off until then, though shouldn't hurt anything in the meantime.

With that said, code looks good to me.

@akien-mga akien-mga added cherrypick:3.x Considered for cherry-picking into a future 3.x release and removed cherrypick:3.x Considered for cherry-picking into a future 3.x release labels Feb 1, 2021
@akien-mga akien-mga merged commit 264504d into godotengine:master Feb 1, 2021
@akien-mga
Copy link
Member

Thanks!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Weird code suggestions behaviour when scrolling with scrollbar
5 participants