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Check parameter validity in Object::set_script
#46125
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akien-mga
merged 1 commit into
godotengine:master
from
angad-k:fix-object-to-check-script-pointer-validity
Jul 8, 2023
Merged
Check parameter validity in Object::set_script
#46125
akien-mga
merged 1 commit into
godotengine:master
from
angad-k:fix-object-to-check-script-pointer-validity
Jul 8, 2023
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Calinou
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cherrypick:3.x
Considered for cherry-picking into a future 3.x release
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topic:core
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Feb 17, 2021
akien-mga
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Feb 17, 2021
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theraot
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Oct 9, 2021
I tested and reviewed this without a keyboard so I didn't leave a message. I vow that the bug still happens, and this change fixes it. I did test both setting something that is not a script, which result in an error, and setting null, which does not. |
RandomShaper
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Jun 19, 2023
akien-mga
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Jun 19, 2023
akien-mga
changed the title
add null check in set_script method of Object.cpp
Check parameter validity in Jun 19, 2023
Object::set_script
YuriSizov
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Considered for cherry-picking into a future 4.1.x release
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Jul 7, 2023
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Rebased and improved the error message as suggested above. |
Thanks! |
YuriSizov
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Jul 10, 2023
Cherry-picked for 4.1.1. |
Cherry-picked for 3.6. |
akien-mga
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fixes #46120