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[3.2] [HTML5] Easier HTML templates, better canvas size handling. #46201

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merged 2 commits into from
Feb 19, 2021

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@Faless Faless commented Feb 19, 2021

3.2 version of: #46200 .
This PR also backports the export flags as arguments (no debugging of course, but you can enable drawing of collision and navigation shapes)

Three canvas resize policies:
- `None`: Godot window settings are ignored.
- `Project`: Godot handles the canvas like a native app (resizing it
  when setting the window size).
- `Adaptive`: Canvas size will always adapt to browser window size.

Use `None` if you want to control the canvas size with custom JavaScript
code.
@Faless Faless force-pushed the js/3.x_canvas_size_pr branch from bd733d5 to 45a67fa Compare February 19, 2021 04:14
@akien-mga akien-mga merged commit 0d94bf7 into godotengine:3.2 Feb 19, 2021
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Thanks!

@akien-mga akien-mga modified the milestones: 3.2, 3.3 Apr 20, 2021
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