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[3.x] Fix Tween.is_active() always true after stop() and then start() (Fix #39760 & #39801) #47142

Commits on Mar 18, 2021

  1. 3.2 - Fix Tween.is_active() always true after stop() and then start()

    Fix godotengine#39760 & godotengine#39801
    
    These issues were resolved in master branch (and closed) but are still active in the 3.2 branch.
    jmb462 committed Mar 18, 2021
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