Fix crashes with CollisionObject3D debug shapes #47848
Merged
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MeshInstance
nodes added as child nodes forCollisionObject3D
debug shapes can be invalidated while deleting the collision object (child nodes are deleted first), which caused accesses to invalid memory inshape_owner_remove_shape
that lead to random crashes.Also optimized accesses to shapes to avoid copy-on-write on each iteration.
Regression from #45783