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[3.x] Fixed issue where bones become detached if multiple SkeletonIK nodes are used #49031

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TwistedTwigleg
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I tested locally and in my setups multiple SkeletonIK nodes can now be used without the bones becoming detached. I also tested to make sure BoneAttachment nodes still work, so everything should be good there as well.

Once merged, I'll make a PR for Godot 4.0 with the same changes.

Closes #48772

@TwistedTwigleg TwistedTwigleg requested a review from a team as a code owner May 24, 2021 15:24
scene/animation/skeleton_ik.cpp Outdated Show resolved Hide resolved
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@TwistedTwigleg TwistedTwigleg force-pushed the skeletonik_bone_detachment_fix_godot3 branch from a0bfac4 to ec7b72e Compare May 24, 2021 15:30
@TwistedTwigleg
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Thanks for the review @akien-mga. One day I'll remember to add those pesky p_ automatically ahead of time.

@akien-mga akien-mga merged commit 855406c into godotengine:3.x May 24, 2021
@akien-mga
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Thanks!

@akien-mga
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Cherry-picked for 3.3.3.

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2 participants