Fix GraphNode port position when the control has the Expand flag #49970
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Follow up of #39810
When a GraphNode child has the (vertical) Expand size flag enabled, the port icon position and the get_connection_*_position are different, resulting in the following artifacts:
(The bigger Godot logo has the Expand flag)
I fix this by using the full control size, and not just the minimum one.
I don't test Visual Script and Visual Shader, but if the control size is the same of
Control.get_combined_minimum_size
(which seems to be the default behaviour), there shouldn't be any regression.Test scene:
graphedit.zip