Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[3.x] SpriteFramesEditor: preserve source texture margins when creating frames from AtlasTexture #51031

Conversation

kleonc
Copy link
Member

@kleonc kleonc commented Jul 29, 2021

3.x version of #51030

@akien-mga akien-mga merged commit 0325599 into godotengine:3.x Aug 16, 2021
@akien-mga
Copy link
Member

Thanks!

@kleonc kleonc deleted the sprite_frames-preserve-src-atlas_texture-margins-3x branch August 16, 2021 10:10
@akien-mga
Copy link
Member

akien-mga commented Sep 21, 2021

Cherry-picked for 3.3.4.

Edit: Undone, it was too much hassle to include all those changes in 3.3.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants