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C#+iOS: Cache AOT compiler output #51191

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Aug 2, 2021
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85 changes: 51 additions & 34 deletions modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
Original file line number Diff line number Diff line change
Expand Up @@ -249,55 +249,72 @@ string CompileForArch(string arch)

var aotObjFilePaths = new List<string>(assemblies.Count);

foreach (var assembly in assemblies)
{
string assemblyName = assembly.Key;
string assemblyPath = assembly.Value;
string compilerDirPath = Path.Combine(GodotSharpDirs.DataEditorToolsDir, "aot-compilers",
$"{OS.Platforms.iOS}-arm64");
string crossCompiler = FindCrossCompiler(compilerDirPath);

string aotCacheDir = Path.Combine(ProjectSettings.GlobalizePath(GodotSharpDirs.ResTempDir),
"obj", isDebug ? "ExportDebug" : "ExportRelease", "godot-aot-cache");

if (!Directory.Exists(aotCacheDir))
Directory.CreateDirectory(aotCacheDir);

string asmFileName = assemblyName + ".dll.S";
string objFileName = assemblyName + ".dll.o";
var aotCache = new AotCache(Path.Combine(aotCacheDir, "cache.json"));

try
{
foreach (var assembly in assemblies)
{
string asmFilePath = Path.Combine(aotTempDir, asmFileName);
string assemblyName = assembly.Key;
string assemblyPath = assembly.Value;

var compilerArgs = GetAotCompilerArgs(OS.Platforms.iOS, isDebug, "arm64", aotOpts, assemblyPath, asmFilePath);
string asmFilePath = Path.Combine(aotCacheDir, assemblyName + ".dll.S");
string objFilePath = Path.Combine(aotCacheDir, assemblyName + ".dll.o");

string compilerDirPath = Path.Combine(GodotSharpDirs.DataEditorToolsDir, "aot-compilers", $"{OS.Platforms.iOS}-arm64");
aotCache.RunCached(name: assemblyName, input: assemblyPath, output: objFilePath, () =>
{
Console.WriteLine($"AOT compiler: Compiling '{assemblyName}'...");

ExecuteCompiler(FindCrossCompiler(compilerDirPath), compilerArgs, bclDir);
var compilerArgs = GetAotCompilerArgs(OS.Platforms.iOS, isDebug,
"arm64", aotOpts, assemblyPath, asmFilePath);

// Assembling
const string iOSPlatformName = "iPhoneOS";
const string versionMin = "10.0"; // TODO: Turn this hard-coded version into an exporter setting
string iOSSdkPath = Path.Combine(XcodeHelper.XcodePath,
$"Contents/Developer/Platforms/{iOSPlatformName}.platform/Developer/SDKs/{iOSPlatformName}.sdk");
ExecuteCompiler(crossCompiler, compilerArgs, bclDir);

string objFilePath = Path.Combine(aotTempDir, objFileName);
// Assembling
const string iOSPlatformName = "iPhoneOS";
const string versionMin = "10.0"; // TODO: Turn this hard-coded version into an exporter setting
string iOSSdkPath = Path.Combine(XcodeHelper.XcodePath,
$"Contents/Developer/Platforms/{iOSPlatformName}.platform/Developer/SDKs/{iOSPlatformName}.sdk");

var clangArgs = new List<string>()
{
"-isysroot", iOSSdkPath,
"-Qunused-arguments",
$"-miphoneos-version-min={versionMin}",
"-arch", "arm64",
"-c",
"-o", objFilePath,
"-x", "assembler"
};
var clangArgs = new List<string>()
{
"-isysroot", iOSSdkPath,
"-Qunused-arguments",
$"-miphoneos-version-min={versionMin}",
"-arch", "arm64",
"-c",
"-o", objFilePath,
"-x", "assembler"
};

if (isDebug)
clangArgs.Add("-DDEBUG");
if (isDebug)
clangArgs.Add("-DDEBUG");

clangArgs.Add(asmFilePath);
clangArgs.Add(asmFilePath);

int clangExitCode = OS.ExecuteCommand(XcodeHelper.FindXcodeTool("clang"), clangArgs);
if (clangExitCode != 0)
throw new Exception($"Command 'clang' exited with code: {clangExitCode}");
int clangExitCode = OS.ExecuteCommand(XcodeHelper.FindXcodeTool("clang"), clangArgs);
if (clangExitCode != 0)
throw new Exception($"Command 'clang' exited with code: {clangExitCode}");
});

aotObjFilePaths.Add(objFilePath);
}

aotModuleInfoSymbols.Add($"mono_aot_module_{AssemblyNameToAotSymbol(assemblyName)}_info");
aotModuleInfoSymbols.Add($"mono_aot_module_{AssemblyNameToAotSymbol(assemblyName)}_info");
}
}
finally
{
aotCache.SaveCache();
}

RunAr(aotObjFilePaths, libAotFilePath);
Expand Down
144 changes: 144 additions & 0 deletions modules/mono/editor/GodotTools/GodotTools/Export/AotCache.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,144 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Security.Cryptography;
using System.Text;
using Newtonsoft.Json;

namespace GodotTools.Export
{
public class AotCache
{
private readonly string _cacheFilePath;
private readonly Cache _cache = new Cache();
private bool _hasUnsavedChanges = false;

public AotCache(string cacheFilePath)
{
_cacheFilePath = cacheFilePath;

if (File.Exists(_cacheFilePath))
LoadCache(_cacheFilePath, out _cache);
}

private static byte[] ComputeSha256Checksum(string filePath)
{
using (var sha256 = SHA256.Create())
{
using (var streamReader = File.OpenRead(filePath))
return sha256.ComputeHash(streamReader);
}
}

private static bool CompareHashes(byte[] a, byte[] b)
{
if (a.Length != b.Length)
return false;

for (int i = 0; i < a.Length; i++)
{
if (a[i] != b[i])
return false;
}

return true;
}

private class Cache
{
[JsonProperty("assemblies")]
public Dictionary<string, CachedChecksums> Assemblies { get; set; } =
new Dictionary<string, CachedChecksums>();
}

private struct CachedChecksums
{
[JsonProperty("input_checksum")] public string InputChecksumBase64 { get; set; }
[JsonProperty("output_checksum")] public string OutputChecksumBase64 { get; set; }
}

private static void LoadCache(string cacheFilePath, out Cache cache)
{
using (var streamReader = new StreamReader(cacheFilePath, Encoding.UTF8))
using (var jsonReader = new JsonTextReader(streamReader))
{
cache = new JsonSerializer().Deserialize<Cache>(jsonReader);
}
}

private static void SaveCache(string cacheFilePath, Cache cache)
{
using (var streamWriter = new StreamWriter(cacheFilePath, append: false, Encoding.UTF8))
using (var jsonWriter = new JsonTextWriter(streamWriter))
{
new JsonSerializer().Serialize(jsonWriter, cache);
}
}

private bool TryGetCachedChecksums(string name, out CachedChecksums cachedChecksums)
=> _cache.Assemblies.TryGetValue(name, out cachedChecksums);

private void ChangeCache(string name, byte[] inputChecksum, byte[] outputChecksum)
{
_cache.Assemblies[name] = new CachedChecksums()
{
InputChecksumBase64 = Convert.ToBase64String(inputChecksum),
OutputChecksumBase64 = Convert.ToBase64String(outputChecksum)
};
_hasUnsavedChanges = true;
}

public void SaveCache()
{
if (!_hasUnsavedChanges)
return;
SaveCache(_cacheFilePath, _cache);
_hasUnsavedChanges = false;
}

private bool IsCached(string name, byte[] inputChecksum, string output)
{
if (!File.Exists(output))
{
return false;
}

if (!TryGetCachedChecksums(name, out var cachedChecksums))
return false;

if (string.IsNullOrEmpty(cachedChecksums.InputChecksumBase64) ||
string.IsNullOrEmpty(cachedChecksums.OutputChecksumBase64))
return false;

var cachedInputChecksum = Convert.FromBase64String(cachedChecksums.InputChecksumBase64);

if (!CompareHashes(inputChecksum, cachedInputChecksum))
return false;

var outputChecksum = ComputeSha256Checksum(output);
var cachedOutputChecksum = Convert.FromBase64String(cachedChecksums.OutputChecksumBase64);

if (!CompareHashes(outputChecksum, cachedOutputChecksum))
return false;

return true;
}

public void RunCached(string name, string input, string output, Action action)
{
var inputChecksum = ComputeSha256Checksum(input);

if (IsCached(name, inputChecksum, output))
{
Console.WriteLine($"AOT compiler cache: '{name}' already compiled.");
return;
}

action();

var outputChecksum = ComputeSha256Checksum(output);

ChangeCache(name, inputChecksum, outputChecksum);
}
}
}