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Improve the appearance of simple parallax in SpatialMaterial #51433

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Calinou
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@Calinou Calinou commented Aug 9, 2021

3.x version of #50383.

This uses offset limiting to avoid distortion in the distance, and makes simple (non-deep) parallax more usable overall.

Testing project: https://github.com/Calinou/godot-parallax-test-4.0/tree/3.x

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2021-11-07_00 57 40 2021-11-07_00 57 25

This uses offset limiting to avoid distortion in the distance,
and makes simple (non-deep) parallax more usable overall.
@Calinou Calinou marked this pull request as ready for review November 6, 2021 23:58
@Calinou Calinou force-pushed the spatialmaterial-improve-simple-parallax branch from f2b4436 to cc2b6ac Compare November 6, 2021 23:58
@akien-mga akien-mga requested a review from a team November 7, 2021 00:09
@akien-mga akien-mga merged commit c3a6b0f into godotengine:3.x Nov 16, 2021
@akien-mga
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Thanks!

@Calinou Calinou deleted the spatialmaterial-improve-simple-parallax branch November 16, 2021 13:46
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2 participants