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[3.x] Fix 3D moving platform logic #51458

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merged 1 commit into from
Aug 10, 2021

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pouleyKetchoupp
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3D physics port of #50166 on 3.x (master version: #51457)
Fixes #30311

Co-authored-by: @fabriceci

Same thing that was already done in 2D, applies moving platform motion by using a call to move_and_collide that excludes the platform itself, instead of making it part of the body motion.

Helps with handling walls and slopes correctly when the character walks on the moving platform.

Also made some minor adjustments to the 2D version and documentation.

Same thing that was already done in 2D, applies moving platform motion
by using a call to move_and_collide that excludes the platform itself,
instead of making it part of the body motion.

Helps with handling walls and slopes correctly when the character walks
on the moving platform.

Also made some minor adjustments to the 2D version and documentation.

Co-authored-by: fabriceci <fabricecipolla@gmail.com>
@akien-mga akien-mga merged commit 03c41fa into godotengine:3.x Aug 10, 2021
@akien-mga
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Thanks!

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3 participants