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Fixes to mobile renderer #51768

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merged 1 commit into from
Aug 17, 2021

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reduz
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@reduz reduz commented Aug 17, 2021

  • Make sure shaders are named, to aid in debug in case of failure
  • SceneRenderRD was being wrongly initialized (virtual functions being called when derivative class not initialized).
  • Fixed some bugs resulting on the above being corrected.

@reduz reduz requested a review from a team as a code owner August 17, 2021 00:37
@Calinou Calinou added this to the 4.0 milestone Aug 17, 2021
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@BastiaanOlij BastiaanOlij left a comment

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Just small nitpicking things, love the shader name addition, thanks for cleaning up a few of my mistakes :)

@reduz reduz force-pushed the fixes-to-mobile-renderer-2 branch from 51f26ad to 7544d55 Compare August 17, 2021 12:28
@reduz reduz requested a review from a team as a code owner August 17, 2021 12:28
@reduz reduz force-pushed the fixes-to-mobile-renderer-2 branch from 7544d55 to 48b3683 Compare August 17, 2021 15:31
* Make sure shaders are named, to aid in debug in case of failure
* SceneRenderRD was being wrongly initialized (virtual functions being called when derivative class not initialized).
* Fixed some bugs resulting on the above being corrected.
@reduz reduz force-pushed the fixes-to-mobile-renderer-2 branch from 48b3683 to 6027cd0 Compare August 17, 2021 16:52
@akien-mga akien-mga merged commit 819aa47 into godotengine:master Aug 17, 2021
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Thanks!

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4 participants