Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Rename AudioStreamRandomPitch to AudioStreamRandomizer and add additional randomization options #52592

Merged
merged 1 commit into from
Feb 8, 2022
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
19 changes: 0 additions & 19 deletions doc/classes/AudioStreamRandomPitch.xml

This file was deleted.

90 changes: 90 additions & 0 deletions doc/classes/AudioStreamRandomizer.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,90 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamRandomizer" inherits="AudioStream" version="4.0">
<brief_description>
Wraps a pool of audio streams with pitch and volume shifting.
</brief_description>
<description>
Picks a random AudioStream from the pool, depending on the playback mode, and applies random pitch shifting and volume shifting during playback.
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_stream">
<return type="void" />
<argument index="0" name="index" type="int" />
<description>
Insert a stream at the specified index.
</description>
</method>
<method name="get_stream" qualifiers="const">
<return type="AudioStream" />
<argument index="0" name="index" type="int" />
<description>
Returns the stream at the specified index.
</description>
</method>
<method name="get_stream_probability_weight" qualifiers="const">
<return type="float" />
<argument index="0" name="index" type="int" />
<description>
Returns the probability weight associated with the stream at the given index.
</description>
</method>
<method name="move_stream">
<return type="void" />
<argument index="0" name="index_from" type="int" />
<argument index="1" name="index_to" type="int" />
<description>
Move a stream from one index to another.
</description>
</method>
<method name="remove_stream">
<return type="void" />
<argument index="0" name="index" type="int" />
<description>
Remove the stream at the specified index.
</description>
</method>
<method name="set_stream">
<return type="void" />
<argument index="0" name="index" type="int" />
<argument index="1" name="stream" type="AudioStream" />
<description>
Set the AudioStream at the specified index.
</description>
</method>
<method name="set_stream_probability_weight">
<return type="void" />
<argument index="0" name="index" type="int" />
<argument index="1" name="weight" type="float" />
<description>
Set the probability weight of the stream at the specified index. The higher this value, the more likely that the randomizer will choose this stream during random playback modes.
</description>
</method>
</methods>
<members>
<member name="playback_mode" type="int" setter="set_playback_mode" getter="get_playback_mode" enum="AudioStreamRandomizer.PlaybackMode" default="0">
Controls how this AudioStreamRandomizer picks which AudioStream to play next.
</member>
<member name="random_pitch" type="float" setter="set_random_pitch" getter="get_random_pitch" default="1.1">
The intensity of random pitch variation. A value of 1 means no variation.
</member>
<member name="random_volume_offset_db" type="float" setter="set_random_volume_offset_db" getter="get_random_volume_offset_db" default="5.0">
The intensity of random volume variation. A value of 0 means no variation.
</member>
<member name="streams_count" type="int" setter="set_streams_count" getter="get_streams_count" default="0">
The number of streams in the stream pool.
</member>
</members>
<constants>
<constant name="PLAYBACK_RANDOM_NO_REPEATS" value="0" enum="PlaybackMode">
Pick a stream at random according to the probability weights chosen for each stream, but avoid playing the same stream twice in a row whenever possible.
</constant>
<constant name="PLAYBACK_RANDOM" value="1" enum="PlaybackMode">
Pick a stream at random according to the probability weights chosen for each stream.
</constant>
<constant name="PLAYBACK_SEQUENTIAL" value="2" enum="PlaybackMode">
Play streams in the order they appear in the stream pool.
</constant>
</constants>
</class>
2 changes: 2 additions & 0 deletions editor/editor_node.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -128,6 +128,7 @@
#include "editor/plugins/animation_tree_editor_plugin.h"
#include "editor/plugins/asset_library_editor_plugin.h"
#include "editor/plugins/audio_stream_editor_plugin.h"
#include "editor/plugins/audio_stream_randomizer_editor_plugin.h"
#include "editor/plugins/camera_3d_editor_plugin.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/collision_polygon_2d_editor_plugin.h"
Expand Down Expand Up @@ -7013,6 +7014,7 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(TextureLayeredEditorPlugin(this)));
add_editor_plugin(memnew(Texture3DEditorPlugin(this)));
add_editor_plugin(memnew(AudioStreamEditorPlugin(this)));
add_editor_plugin(memnew(AudioStreamRandomizerEditorPlugin(this)));
add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor)));
add_editor_plugin(memnew(Skeleton3DEditorPlugin(this)));
add_editor_plugin(memnew(SkeletonIK3DEditorPlugin(this)));
Expand Down
119 changes: 119 additions & 0 deletions editor/plugins/audio_stream_randomizer_editor_plugin.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,119 @@
/*************************************************************************/
/* audio_stream_randomizer_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/

#include "audio_stream_randomizer_editor_plugin.h"

void AudioStreamRandomizerEditorPlugin::edit(Object *p_object) {
}

bool AudioStreamRandomizerEditorPlugin::handles(Object *p_object) const {
return false;
}

void AudioStreamRandomizerEditorPlugin::make_visible(bool p_visible) {
}

void AudioStreamRandomizerEditorPlugin::_move_stream_array_element(Object *p_undo_redo, Object *p_edited, String p_array_prefix, int p_from_index, int p_to_pos) {
UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo);
ERR_FAIL_COND(!undo_redo);

AudioStreamRandomizer *randomizer = Object::cast_to<AudioStreamRandomizer>(p_edited);
if (!randomizer) {
return;
}

// Compute the array indices to save.
int begin = 0;
int end;
if (p_array_prefix == "stream_") {
end = randomizer->get_streams_count();
} else {
ERR_FAIL_MSG("Invalid array prefix for AudioStreamRandomizer.");
}
if (p_from_index < 0) {
// Adding new.
if (p_to_pos >= 0) {
begin = p_to_pos;
} else {
end = 0; // Nothing to save when adding at the end.
}
} else if (p_to_pos < 0) {
// Removing.
begin = p_from_index;
} else {
// Moving.
begin = MIN(p_from_index, p_to_pos);
end = MIN(MAX(p_from_index, p_to_pos) + 1, end);
}

#define ADD_UNDO(obj, property) undo_redo->add_undo_property(obj, property, obj->get(property));
// Save layers' properties.
if (p_from_index < 0) {
undo_redo->add_undo_method(randomizer, "remove_stream", p_to_pos < 0 ? randomizer->get_streams_count() : p_to_pos);
} else if (p_to_pos < 0) {
undo_redo->add_undo_method(randomizer, "add_stream", p_from_index);
}

List<PropertyInfo> properties;
randomizer->get_property_list(&properties);
for (PropertyInfo pi : properties) {
if (pi.name.begins_with(p_array_prefix)) {
String str = pi.name.trim_prefix(p_array_prefix);
int to_char_index = 0;
while (to_char_index < str.length()) {
if (str[to_char_index] < '0' || str[to_char_index] > '9') {
break;
}
to_char_index++;
}
if (to_char_index > 0) {
int array_index = str.left(to_char_index).to_int();
if (array_index >= begin && array_index < end) {
ADD_UNDO(randomizer, pi.name);
}
}
}
}
#undef ADD_UNDO

if (p_from_index < 0) {
undo_redo->add_do_method(randomizer, "add_stream", p_to_pos);
} else if (p_to_pos < 0) {
undo_redo->add_do_method(randomizer, "remove_stream", p_from_index);
} else {
undo_redo->add_do_method(randomizer, "move_stream", p_from_index, p_to_pos);
}
}

AudioStreamRandomizerEditorPlugin::AudioStreamRandomizerEditorPlugin(EditorNode *p_node) {
EditorNode::get_singleton()->get_editor_data().add_move_array_element_function(SNAME("AudioStreamRandomizer"), callable_mp(this, &AudioStreamRandomizerEditorPlugin::_move_stream_array_element));
}

AudioStreamRandomizerEditorPlugin::~AudioStreamRandomizerEditorPlugin() {}
57 changes: 57 additions & 0 deletions editor/plugins/audio_stream_randomizer_editor_plugin.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,57 @@
/*************************************************************************/
/* audio_stream_randomizer_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/

#ifndef AUDIO_STREAM_RANDOMIZER_EDITOR_PLUGIN_H
#define AUDIO_STREAM_RANDOMIZER_EDITOR_PLUGIN_H

#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "servers/audio/audio_stream.h"

class AudioStreamRandomizerEditorPlugin : public EditorPlugin {
GDCLASS(AudioStreamRandomizerEditorPlugin, EditorPlugin);

EditorNode *editor;

private:
void _move_stream_array_element(Object *p_undo_redo, Object *p_edited, String p_array_prefix, int p_from_index, int p_to_pos);

public:
virtual String get_name() const override { return "AudioStreamRandomizer"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;

AudioStreamRandomizerEditorPlugin(EditorNode *p_node);
~AudioStreamRandomizerEditorPlugin();
};

#endif // AUDIO_STREAM_RANDOMIZER_EDITOR_PLUGIN_H
Loading