GPULightmapper: increase ray triangle hit rate #53844
Merged
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Currently the method ray_hits_triangle determines triangles not to be hit by
a ray due to an epsilon that is too big. In practice those triangles are hit by
those rays.
This is fixed by introducing a smaller epsilon.
This fixes the leaks in the model of @jcostello (see below) given in #51638. Also notice that the shadow cast by the roof of the veranda was incorrect.
Before (Quality: medium; bounces: 0; denoiser: off)

After (Quality: medium; bounces: 0; denoiser: off)
