Android: Properly validate godot_project_name_string
for Android special chars
#54255
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Fixes #52659.
This
true
enabledp_escape_quotes
inxml_escape
:godot/core/string/ustring.cpp
Lines 3876 to 3884 in f2cf52e
And apparently that caused issues.That's not it, see #54255 (comment).
It was added like this originally by @amanj120 in #42185 as part of implementing Android App Bundle support.