Random initial color for all Particle Nodes #55263
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
In this PR all Particle Nodes get a new parameter:
color initial
In this new parameter, a Gradient can be set and each particle will select a random color from that Gradient on birth.
This color then gets multiplied with the overall color. Like this is is combineable with the normal
color_ramp
(color over life) andcolor
.This gives a lot more flexibility when setting up particle systems.
It also makes sense to add this as in 4.0 all parameters got
min
andmax
values, so it fits into that mindset.For
GPUParticles2D
andGPUParticles3D
it is solved via theParticleMaterial
class.For
CPUParticles2D
andCPUParticles3D
it is implemented directly in the classes.Converting from GPU to CPU is supported in 2D and 3D.
Here are some examples of using this new parameter:
kgY9BrB8tO.mp4