Use tooltips instead of labels for VoxelGI and GPUParticlesCollisionSDF #55649
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This fixes the issue with labels being cut off (or becoming too long when not clipped).
This also adds a mention of the individual cell size, which is useful information to have when trying to avoid light leaking or particle collision tunneling.
The indicative GPUParticlesCollisionSDF video RAM thresholds were also divided by two. This is because particle collision should arguably be using less VRAM than VoxelGI, since particle collision is a less "important" visual feature. (See also #55641.)
This closes #53529.
Preview
VoxelGI
Extents are (500, 64, 500).
GPUParticlesCollisionSDF
Extents are (20, 7, 20).