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Fix Blend Shapes when Octahedral Compression is Used #56161

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merged 1 commit into from
Jan 4, 2022

Commits on Dec 22, 2021

  1. Fix Blend Shapes when Octahedral Compression is Used

    Blend shapes did not take into account octahedral compressed vertex
    attribute layouts and this resulted in incorrect lighting on the
    resulting blended mesh
    
    Now make the blend_shapes shader octahedral compression aware!
    The-O-King committed Dec 22, 2021
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