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Consider gridmap collisions in navigation bake #56855

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merged 1 commit into from
Jan 20, 2022

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rafallus
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NavigationRegion3D now takes into account collision shapes from GridMap when baking navigation meshes (it was taking into account only meshes).
Solves: godotengine/godot-proposals#1948

I used this project to test
GridMapNavigationBake.zip

@rafallus rafallus requested a review from a team as a code owner January 17, 2022 01:07
@Calinou Calinou added this to the 4.0 milestone Jan 17, 2022
@akien-mga akien-mga requested a review from a team January 17, 2022 06:48
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@akien-mga akien-mga left a comment

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I can't do a qualified review on the actual implementation details for navigation and physics (that will be for @godotengine/navigation), but in terms of code quality and scope this looks pretty good to me.

@akien-mga akien-mga merged commit 65c3f2c into godotengine:master Jan 20, 2022
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Thanks!

@akien-mga
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Sounds like a feature worth backporting to 3.x, feel free to make a dedicated PR for it.

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3 participants