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Add get_screen_refresh_rate()
to OS
#58812
Add get_screen_refresh_rate()
to OS
#58812
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Judging by the screenshot, you should also backport the follow up that limited decimal precision to 2 places. |
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I did, but it doesn't appear to work as expected: https://github.com/godotengine/godot/blob/3d84d6c68294a992ea5b829042ec94414da5c32c/platform/x11/os_x11.cpp#L1368-L1369 It's strange because in GDScript, |
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This method can be used to get the refresh rate of a given screen. It is supported on Windows, macOS, Linux, Android and iOS (but not HTML5).
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The Android section looks good!
Thanks! |
This method can be used to get the refresh rate of a given screen. It is supported on Windows, macOS, Linux, Android and iOS (but not HTML5).
3.x
version of #57335.I've only tested this on Linux, Windows (via WINE) and Android so far, so testing on other platforms is welcome.
Testing project: test_refresh_rate_3.x.zip
Windows 64-bit export: UnnamedProject-windows.zip
Android export: UnnamedProject-android.zip
Preview