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[3.x] Fix flickering issues with low processor mode on Android #59606

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merged 1 commit into from
Mar 29, 2022

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@m4gr3d m4gr3d commented Mar 28, 2022

As pointed out by @Relintai in #55604 (comment), the cause of the flickers when enabling low processor mode is that the framebuffers are swapped automatically even when nothing is rendered.

To resolve the issue, I forked GLSurfaceView so that the Godot Android logic can specify when the framebuffers should be swapped.

Fixes #19304

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m4gr3d commented Mar 28, 2022

@akien-mga Given we're forking two files, can we disable the static checks on them?

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@akien-mga Given we're forking two files, can we disable the static checks on them?

You can add // clang-format off in the file and everything after the comment will not be formatted.

Make sure to identify the downstream changes clearly in those files so that we know what is Godot specific.

Relintai added a commit to Relintai/pandemonium_engine that referenced this pull request Mar 28, 2022
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m4gr3d commented Mar 28, 2022

@akien-mga Given we're forking two files, can we disable the static checks on them?

You can add // clang-format off in the file and everything after the comment will not be formatted.

Make sure to identify the downstream changes clearly in those files so that we know what is Godot specific.

@akien-mga Done!

@m4gr3d m4gr3d force-pushed the fix_low_processor_mode_3x branch 2 times, most recently from f1fbe34 to 6cc41ac Compare March 28, 2022 17:18
@m4gr3d m4gr3d requested a review from a team as a code owner March 28, 2022 17:18
@m4gr3d m4gr3d force-pushed the fix_low_processor_mode_3x branch 3 times, most recently from 32d72c7 to 4c7b889 Compare March 28, 2022 20:50
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Nothing to say beyond what I've commented in the PR for 4.0.

@akien-mga akien-mga merged commit 3c0d325 into godotengine:3.x Mar 29, 2022
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Thanks!

@m4gr3d m4gr3d deleted the fix_low_processor_mode_3x branch March 29, 2022 20:54
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3 participants