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Mark some common project settings as basic #61974

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Calinou
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@Calinou Calinou commented Jun 12, 2022

This marks advanced settings that were agreed upon in #50620 as basic.

@Calinou Calinou requested a review from a team as a code owner June 12, 2022 17:58
@Calinou Calinou added this to the 4.0 milestone Jun 12, 2022
@@ -4929,7 +4929,7 @@ bool EditorNode::is_run_playing() const {
String EditorNode::get_run_playing_scene() const {
String run_filename = editor_run.get_running_scene();
if (run_filename.is_empty() && is_run_playing()) {
run_filename = GLOBAL_DEF("application/run/main_scene", ""); // Must be the main scene then.
run_filename = GLOBAL_DEF_BASIC("application/run/main_scene", ""); // Must be the main scene then.
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Settings shouldn't be defined twice. And I feel EditorNode is not the right place to define this, it's used and should be defined in Main IMO.

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The list looks ok. No comments on the settings being defined twice. Probably should be split into a separate proposal.

@akien-mga
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No comments on the settings being defined twice. Probably should be split into a separate proposal.

Fair enough, there's quite a few in that situation.

@akien-mga akien-mga merged commit 4198653 into godotengine:master Jun 13, 2022
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Thanks!

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4 participants