Fix light intensity and attenuation import from GLTF #62747
Merged
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When importing a GLTF scene, Omni and Spot lights calculated an Attenuation factor that could be set to infinity when the Intensity was 0. Also the intensity was never directly stored.
As discussed in rocket-chat, the Attenuation is used for artistic control, so lets just default it to 1 and use the Intensity properly instead.
Please note, the user can still set the attenuation to a big value and generate infinities in this line of the light shader, so a proper range should be added too somehow. I think PROPERTY_HINT_EXP_EASING here can't have a min and max, so maybe we can change it to PROPERTY_HINT_RANGE?
Noticed after loading the new Sponza scene where lights are stored with intensity 0:
Before (intensity = 1, attenuation = inf)
After (intensity = 0, attenuation = 1)