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[3.x] Add NetworkedMultiplayerCustom so high-level multiplayer backends can be added from GDScript #63163
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akien-mga
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godotengine:3.x
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dsnopek:multiplayer-peer-custom-3.x
Jul 20, 2022
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[3.x] Add NetworkedMultiplayerCustom so high-level multiplayer backends can be added from GDScript #63163
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/*************************************************************************/ | ||
/* networked_multiplayer_custom.cpp */ | ||
/*************************************************************************/ | ||
/* This file is part of: */ | ||
/* GODOT ENGINE */ | ||
/* https://godotengine.org */ | ||
/*************************************************************************/ | ||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ | ||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ | ||
/* */ | ||
/* Permission is hereby granted, free of charge, to any person obtaining */ | ||
/* a copy of this software and associated documentation files (the */ | ||
/* "Software"), to deal in the Software without restriction, including */ | ||
/* without limitation the rights to use, copy, modify, merge, publish, */ | ||
/* distribute, sublicense, and/or sell copies of the Software, and to */ | ||
/* permit persons to whom the Software is furnished to do so, subject to */ | ||
/* the following conditions: */ | ||
/* */ | ||
/* The above copyright notice and this permission notice shall be */ | ||
/* included in all copies or substantial portions of the Software. */ | ||
/* */ | ||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ | ||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ | ||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | ||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ | ||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ | ||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ | ||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ | ||
/*************************************************************************/ | ||
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#include "core/io/networked_multiplayer_custom.h" | ||
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NetworkedMultiplayerCustom::NetworkedMultiplayerCustom() { | ||
self_id = 0; | ||
transfer_mode = TransferMode::TRANSFER_MODE_RELIABLE; | ||
connection_status = ConnectionStatus::CONNECTION_DISCONNECTED; | ||
refusing_new_connections = false; | ||
target_id = 0; | ||
// Default to a large value. | ||
max_packet_size = 1 << 24; | ||
} | ||
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NetworkedMultiplayerCustom::~NetworkedMultiplayerCustom() { | ||
} | ||
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void NetworkedMultiplayerCustom::_bind_methods() { | ||
ClassDB::bind_method(D_METHOD("initialize", "self_peer_id"), &NetworkedMultiplayerCustom::initialize); | ||
ClassDB::bind_method(D_METHOD("set_max_packet_size", "max_packet_size"), &NetworkedMultiplayerCustom::set_max_packet_size); | ||
ClassDB::bind_method(D_METHOD("set_connection_status", "connection_status"), &NetworkedMultiplayerCustom::set_connection_status); | ||
ClassDB::bind_method(D_METHOD("deliver_packet", "buffer", "from_peer_id"), &NetworkedMultiplayerCustom::deliver_packet); | ||
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ADD_SIGNAL(MethodInfo("packet_generated", PropertyInfo(Variant::INT, "peer_id"), PropertyInfo(Variant::POOL_BYTE_ARRAY, "buffer"), PropertyInfo(Variant::INT, "transfer_mode"))); | ||
} | ||
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// | ||
// PacketPeer | ||
// | ||
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Error NetworkedMultiplayerCustom::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { | ||
ERR_FAIL_COND_V(incoming_packets.size() == 0, Error::ERR_UNAVAILABLE); | ||
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current_packet = incoming_packets.front()->get(); | ||
incoming_packets.pop_front(); | ||
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*r_buffer = current_packet.data.read().ptr(); | ||
r_buffer_size = current_packet.data.size(); | ||
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return Error::OK; | ||
} | ||
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Error NetworkedMultiplayerCustom::put_packet(const uint8_t *p_buffer, int p_buffer_size) { | ||
PoolByteArray a; | ||
a.resize(p_buffer_size); | ||
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PoolByteArray::Write w = a.write(); | ||
memcpy(w.ptr(), p_buffer, p_buffer_size); | ||
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emit_signal("packet_generated", target_id, a, transfer_mode); | ||
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return Error::OK; | ||
} | ||
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int NetworkedMultiplayerCustom::get_available_packet_count() const { | ||
return incoming_packets.size(); | ||
} | ||
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int NetworkedMultiplayerCustom::get_max_packet_size() const { | ||
return max_packet_size; | ||
} | ||
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// | ||
// NetworkedMultiplayerPeer. | ||
// | ||
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void NetworkedMultiplayerCustom::set_transfer_mode(NetworkedMultiplayerPeer::TransferMode p_mode) { | ||
transfer_mode = p_mode; | ||
} | ||
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NetworkedMultiplayerPeer::TransferMode NetworkedMultiplayerCustom::get_transfer_mode() const { | ||
return transfer_mode; | ||
} | ||
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void NetworkedMultiplayerCustom::set_target_peer(int p_target_peer) { | ||
target_id = p_target_peer; | ||
} | ||
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int NetworkedMultiplayerCustom::get_packet_peer() const { | ||
ERR_FAIL_COND_V(connection_status != ConnectionStatus::CONNECTION_CONNECTED, 1); | ||
ERR_FAIL_COND_V(incoming_packets.size() == 0, 1); | ||
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return incoming_packets.front()->get().from; | ||
} | ||
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bool NetworkedMultiplayerCustom::is_server() const { | ||
return self_id == 1; | ||
} | ||
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void NetworkedMultiplayerCustom::poll() { | ||
} | ||
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int NetworkedMultiplayerCustom::get_unique_id() const { | ||
return self_id; | ||
} | ||
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void NetworkedMultiplayerCustom::set_refuse_new_connections(bool p_refuse_new_connections) { | ||
refusing_new_connections = p_refuse_new_connections; | ||
} | ||
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bool NetworkedMultiplayerCustom::is_refusing_new_connections() const { | ||
return refusing_new_connections; | ||
} | ||
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NetworkedMultiplayerPeer::ConnectionStatus NetworkedMultiplayerCustom::get_connection_status() const { | ||
return connection_status; | ||
} | ||
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// | ||
// Custom methods. | ||
// | ||
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void NetworkedMultiplayerCustom::initialize(int p_self_id) { | ||
if (connection_status != ConnectionStatus::CONNECTION_CONNECTING) { | ||
return; | ||
} | ||
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self_id = p_self_id; | ||
if (self_id == 1) { | ||
set_connection_status(ConnectionStatus::CONNECTION_CONNECTED); | ||
} | ||
} | ||
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void NetworkedMultiplayerCustom::set_max_packet_size(int p_max_packet_size) { | ||
max_packet_size = p_max_packet_size; | ||
} | ||
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void NetworkedMultiplayerCustom::set_connection_status(NetworkedMultiplayerPeer::ConnectionStatus p_connection_status) { | ||
// Can only go to connecting, if we are disconnected. | ||
if (p_connection_status == ConnectionStatus::CONNECTION_CONNECTING && connection_status == ConnectionStatus::CONNECTION_DISCONNECTED) { | ||
connection_status = p_connection_status; | ||
} | ||
// Can only go to connected, if we are connecting. | ||
else if (p_connection_status == ConnectionStatus::CONNECTION_CONNECTED && connection_status == ConnectionStatus::CONNECTION_CONNECTING) { | ||
connection_status = p_connection_status; | ||
emit_signal("connection_succeeded"); | ||
} | ||
// Can only go to disconnected, if we aren't already disconnected. | ||
else if (p_connection_status == ConnectionStatus::CONNECTION_DISCONNECTED && connection_status != ConnectionStatus::CONNECTION_DISCONNECTED) { | ||
ConnectionStatus old_connection_status = connection_status; | ||
connection_status = p_connection_status; | ||
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if (self_id != 1) { | ||
if (old_connection_status == ConnectionStatus::CONNECTION_CONNECTING) { | ||
emit_signal("connection_failed"); | ||
} else { | ||
emit_signal("server_disconnected"); | ||
} | ||
} | ||
} | ||
} | ||
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void NetworkedMultiplayerCustom::deliver_packet(const PoolByteArray &p_data, int p_from_peer_id) { | ||
Packet p = { p_data, p_from_peer_id }; | ||
incoming_packets.push_back(p); | ||
} |
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/*************************************************************************/ | ||
/* networked_multiplayer_custom.h */ | ||
/*************************************************************************/ | ||
/* This file is part of: */ | ||
/* GODOT ENGINE */ | ||
/* https://godotengine.org */ | ||
/*************************************************************************/ | ||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ | ||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ | ||
/* */ | ||
/* Permission is hereby granted, free of charge, to any person obtaining */ | ||
/* a copy of this software and associated documentation files (the */ | ||
/* "Software"), to deal in the Software without restriction, including */ | ||
/* without limitation the rights to use, copy, modify, merge, publish, */ | ||
/* distribute, sublicense, and/or sell copies of the Software, and to */ | ||
/* permit persons to whom the Software is furnished to do so, subject to */ | ||
/* the following conditions: */ | ||
/* */ | ||
/* The above copyright notice and this permission notice shall be */ | ||
/* included in all copies or substantial portions of the Software. */ | ||
/* */ | ||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ | ||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ | ||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | ||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ | ||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ | ||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ | ||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ | ||
/*************************************************************************/ | ||
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#ifndef NETWORKED_MULTIPLAYER_CUSTOM_H | ||
#define NETWORKED_MULTIPLAYER_CUSTOM_H | ||
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#include "core/io/networked_multiplayer_peer.h" | ||
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class NetworkedMultiplayerCustom : public NetworkedMultiplayerPeer { | ||
GDCLASS(NetworkedMultiplayerCustom, NetworkedMultiplayerPeer); | ||
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protected: | ||
int self_id; | ||
TransferMode transfer_mode; | ||
ConnectionStatus connection_status; | ||
bool refusing_new_connections; | ||
int target_id; | ||
int max_packet_size; | ||
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struct Packet { | ||
PoolVector<uint8_t> data; | ||
int from; | ||
}; | ||
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List<Packet> incoming_packets; | ||
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Packet current_packet; | ||
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static void _bind_methods(); | ||
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public: | ||
NetworkedMultiplayerCustom(); | ||
~NetworkedMultiplayerCustom(); | ||
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// PacketPeer. | ||
Error get_packet(const uint8_t **r_buffer, int &r_buffer_size); | ||
Error put_packet(const uint8_t *p_buffer, int p_buffer_size); | ||
int get_available_packet_count() const; | ||
int get_max_packet_size() const; | ||
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// NetworkedMultiplayerPeer. | ||
void set_transfer_mode(TransferMode p_mode); | ||
TransferMode get_transfer_mode() const; | ||
void set_target_peer(int p_peer); | ||
int get_packet_peer() const; | ||
bool is_server() const; | ||
void poll(); | ||
int get_unique_id() const; | ||
void set_refuse_new_connections(bool p_enable); | ||
bool is_refusing_new_connections() const; | ||
ConnectionStatus get_connection_status() const; | ||
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// Custom methods. | ||
void initialize(int p_self_id); | ||
void set_max_packet_size(int p_max_packet_size); | ||
void set_connection_status(ConnectionStatus p_connection_status); | ||
void deliver_packet(const PoolByteArray &p_data, int p_from_peer_id); | ||
}; | ||
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#endif |
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Original file line number | Diff line number | Diff line change |
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<?xml version="1.0" encoding="UTF-8" ?> | ||
<class name="NetworkedMultiplayerCustom" inherits="NetworkedMultiplayerPeer" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> | ||
<brief_description> | ||
A [NetworkedMultiplayerPeer] implementation that can be controlled from a script. | ||
</brief_description> | ||
<description> | ||
A [NetworkedMultiplayerPeer] implementation that can be used as a [member MultiplayerAPI.network_peer] and controlled from a script. | ||
Its purpose is to allow adding a new backend for the high-Level multiplayer API without needing to use GDNative. | ||
</description> | ||
<tutorials> | ||
</tutorials> | ||
<methods> | ||
<method name="deliver_packet"> | ||
<return type="void" /> | ||
<argument index="0" name="buffer" type="PoolByteArray" /> | ||
<argument index="1" name="from_peer_id" type="int" /> | ||
<description> | ||
Deliver a packet to the local [MultiplayerAPI]. | ||
When your script receives a packet from other peers over the network (originating from the [signal packet_generated] signal on the sending peer), passing it to this method will deliver it locally. | ||
</description> | ||
</method> | ||
<method name="initialize"> | ||
<return type="void" /> | ||
<argument index="0" name="self_peer_id" type="int" /> | ||
<description> | ||
Initialize the peer with the given [code]peer_id[/code] (must be between 1 and 2147483647). | ||
</description> | ||
</method> | ||
<method name="set_connection_status"> | ||
<return type="void" /> | ||
<argument index="0" name="connection_status" type="int" enum="NetworkedMultiplayerPeer.ConnectionStatus" /> | ||
<description> | ||
Set the state of the connection. See [enum NetworkedMultiplayerPeer.ConnectionStatus]. | ||
</description> | ||
</method> | ||
<method name="set_max_packet_size"> | ||
<return type="void" /> | ||
<argument index="0" name="max_packet_size" type="int" /> | ||
<description> | ||
Set the max packet size that this peer can handle. | ||
</description> | ||
</method> | ||
</methods> | ||
<signals> | ||
<signal name="packet_generated"> | ||
<argument index="0" name="peer_id" type="int" /> | ||
<argument index="1" name="buffer" type="PoolByteArray" /> | ||
<argument index="2" name="transfer_mode" type="int" /> | ||
<description> | ||
Emitted when the local [MultiplayerAPI] generates a packet. | ||
Your script should take this packet and send it to the requested peer over the network (which should call [method deliver_packet] with the data when it's received). | ||
</description> | ||
</signal> | ||
</signals> | ||
<constants> | ||
</constants> | ||
</class> |
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I was playing around with this today and got hung up on this bit. An error message or some actual documentation on this restriction would be good.
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Thanks! I've created a new PR adding those: #63628