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Analogous to the existing callv method on
Object
, this new method onCallable
takes a single array of arguments.This method has the advantage that it can be called from GDExtension without vararg template shenanigans. For example, the automatically generated bindings in godot-cpp will work out of the box. This is important as it provides the first way to actually call a
Callable
using godot-cpp. (Better ways may be implemented later.)Together with #65828, this will unblock ongoing work on custom physics servers.