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Allow to choose opening bottom panel on play #66503
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I think None should be the first option instead of the last. In general, the "disabled" state for an enum should be listed first. |
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I though that default value first make sense. I've modified the order to put None at first. |
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I was going to suggest updating If there's a way to rename a setting and keep its old value, that would be nice, but I don't see such a mechanism in place... Then again, the category |
i also think that the default behavior should be to not modify the bottom panel at all. so whatever the user had in the editor when running the game, it stays that way. if somebody needs a specific panel/tab to be visible, they can open it beforehand. currently no other panel changes in the engine except for bottom panel. my problem right now is, i'm placing tiles via TileMap tab at the bottom, and every time i run the game it switches to Output or Debugger tab (depending on what's chosen in the settings), disrupting the flow. |
Superseded by #91033 |
Fix #66496
Issue fixed :
The editor setting
run/output/always_open_output_on_play
always open Debbuger panel when set to false.Fix proposal :
Allow to choose opening panel between Output / Debugger / None (keeps panel unchanged on game launch)