Fix tools GDScript export default value type not matching actual type #67618
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Partially fixes #66791 (only partially since there seems to be multiple issues)
This fixes the default value for a tools export being stored as the wrong type when the type annotation doesn't match the primitive type. E.g:
I checked out the 3.5 branch to see how it was handling this, which is by converting the default value before storing it:
And so I just ported that over.
Testing notes
See #66791 for a reproduction project. The variations to test are int, float and bool (Are there any others?).
You'll also need to test around some of the other issues with tools scripts (mentioned in #66791). Reloading the scene a couple times should be enough