Implement blending audio feature to AnimationTree #72233
Merged
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Fixed #65750.
Follow up #71855. Allows AnimationTree to blend audio using AudioStreamPolyphonic.
This PR adds the following options to the audio track:
true
, the audio playback volume changes depending on the blend value.AutoClearSets whether the stream cache should be deleted when the blend amount isRemoved, we will send an optimized PR to eliminate the need for this AutoClear in the future.0
in blending. If you want to fade in the audio or continue playback after blending, this value must befalse
. Note: Even if this value isfalse
, the stream will be removed from the cache when the audio is played to the end.Known issue / Todo:
AnimationPlayerBase
class to make the blending process shared betweenAnimationPlayer
andAnimationTree
godot-proposals#5972 proposal is applied to the AnimationPlayer.Preview (Turn on the volume):
Godot.2023.01.28.-.15.17.34.15.mp4
audio_blend_test.zip