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Expose 'Reimport' on right-click context menu in the FileSystem panel #75137
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Either the function needs to be changed or |
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I understand. I tested the import tab in the current version and found that when I try to import two different file types, the editor doesn't let me reimport them. To maintain consistency, I'll try to implement the same functionality as the editor. |
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The implementation can be much simpler: bool resource_valid = true;
String main_extension;
for (int i = 0; i != p_paths.size(); ++i) {
String extension = p_paths[i].get_extension();
if (extension_list.has(extension)) {
if (main_extension.is_empty()) {
main_extension = extension
} else if (extension != main_extension) {
resource_valid = false;
break;
}
} else {
resource_valid = false;
break;
}
} |
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Seems useful.
Thanks! |
Hey, thank you very much for implementing this! Cool to see a proposal I made actually make it in! just tried this in the 4.2 dev3 snapshot. It seems like this doesn't work for all types? For instance, when using the https://github.com/Kiamo2/YATI plugin, .tmj files don't show Reimport This was actually the use case that I created the proposal for, to reimport my tilemaps easily. Another plugin I'm using, that I wrote myself, does have the Reimport option Any idea why it wouldn't show up for some resources? |
Maybe there is something wrong with the YATI implementation, like missing function or something. Doesn't it print any errors when used? Can you show the code of your plugin? |
I don't think I have errors from YATI but I can check later. This is my importer code which does show Reimport: |
YATI returns "Node2D" in |
Thanks, I'll let the developer know. Edit: confirmed that was the issue, thank you |
Implement proposal: #6320
Bugsquad edit: