Update GPUParticles2D/3D speed scale on ENTER_TREE #75398
Merged
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Fixes #75218
Pause notifications are not sent when a node is added as a child. So GPUParticles2D/3D should also obey its can_process status on ENTER_TREE, not just PAUSED/UNPAUSED.
Warning: This is my first PR for Godot :)
For GPUParticles2D:
Before:
Particles when running scene w/ disabled parent + inherit
After:
No particles when running scene w/ disabled parent + inherit
For GPUParticles3D:
Before:
Running, ignoring inheritance of disabled:
After:
Running, obeying inheritance properly: