Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Make create folder popup support nested folders #76084

Merged
merged 1 commit into from
Apr 25, 2023
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
172 changes: 172 additions & 0 deletions editor/directory_create_dialog.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,172 @@
/**************************************************************************/
/* directory_create_dialog.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/

#include "directory_create_dialog.h"

#include "core/io/dir_access.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "scene/gui/box_container.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/panel_container.h"

static String sanitize_input(const String &p_path) {
String path = p_path.strip_edges();
if (path.ends_with("/")) {
path = path.left(path.length() - 1);
}
return path;
}

String DirectoryCreateDialog::_validate_path(const String &p_path) const {
if (p_path.is_empty()) {
return TTR("Folder name cannot be empty.");
}

for (const String &part : p_path.split("/")) {
if (part.is_empty()) {
return TTR("Folder name cannot be empty.");
}
if (p_path.contains("\\") || p_path.contains(":") || p_path.contains("*") ||
p_path.contains("|") || p_path.contains(">") || p_path.ends_with(".") || p_path.ends_with(" ")) {
return TTR("Folder name contains invalid characters.");
}
}

Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
da->change_dir(base_dir);
if (da->file_exists(p_path)) {
return TTR("File with that name already exists.");
}
if (da->dir_exists(p_path)) {
return TTR("Folder with that name already exists.");
}

return String();
}

void DirectoryCreateDialog::_on_dir_path_changed(const String &p_text) {
const String path = sanitize_input(p_text);
const String error = _validate_path(path);

if (error.is_empty()) {
status_label->add_theme_color_override("font_color", get_theme_color(SNAME("success_color"), SNAME("Editor")));

if (path.contains("/")) {
status_label->set_text(TTR("Using slashes in folder names will create subfolders recursively."));
} else {
status_label->set_text(TTR("Folder name is valid."));
}
} else {
status_label->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
status_label->set_text(error);
}

get_ok_button()->set_disabled(!error.is_empty());
}

void DirectoryCreateDialog::ok_pressed() {
const String path = sanitize_input(dir_path->get_text());

// The OK button should be disabled if the path is invalid, but just in case.
const String error = _validate_path(path);
ERR_FAIL_COND_MSG(!error.is_empty(), error);

Error err;
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);

err = da->change_dir(base_dir);
ERR_FAIL_COND_MSG(err != OK, "Cannot open directory '" + base_dir + "'.");

print_verbose("Making folder " + path + " in " + base_dir);
err = da->make_dir_recursive(path);

if (err == OK) {
emit_signal(SNAME("dir_created"));
} else {
EditorNode::get_singleton()->show_warning(TTR("Could not create folder."));
}
hide();
}

void DirectoryCreateDialog::_post_popup() {
ConfirmationDialog::_post_popup();
dir_path->grab_focus();
}

void DirectoryCreateDialog::config(const String &p_base_dir) {
base_dir = p_base_dir;
label->set_text(vformat(TTR("Create new folder in %s:"), base_dir));
dir_path->set_text("new folder");
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Shouldn't this be translated?

Copy link
Member Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

The name was not translated in the old dialog.

I'm not sure if it is fixed now, but Android export had trouble loading non-ascii paths / filenames.

dir_path->select_all();
_on_dir_path_changed(dir_path->get_text());
}

void DirectoryCreateDialog::_bind_methods() {
ADD_SIGNAL(MethodInfo("dir_created"));
}

void DirectoryCreateDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
status_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
} break;
}
}

DirectoryCreateDialog::DirectoryCreateDialog() {
set_title(TTR("Create Folder"));
set_min_size(Size2i(480, 0) * EDSCALE);

VBoxContainer *vb = memnew(VBoxContainer);
add_child(vb);

label = memnew(Label);
label->set_text_overrun_behavior(TextServer::OVERRUN_TRIM_WORD_ELLIPSIS);
vb->add_child(label);

dir_path = memnew(LineEdit);
dir_path->connect("text_changed", callable_mp(this, &DirectoryCreateDialog::_on_dir_path_changed));
vb->add_child(dir_path);
register_text_enter(dir_path);

Control *spacing = memnew(Control);
spacing->set_custom_minimum_size(Size2(0, 10 * EDSCALE));
vb->add_child(spacing);

status_panel = memnew(PanelContainer);
status_panel->set_v_size_flags(Control::SIZE_EXPAND_FILL);
vb->add_child(status_panel);

status_label = memnew(Label);
status_label->set_v_size_flags(Control::SIZE_EXPAND_FILL);
status_panel->add_child(status_label);
}
68 changes: 68 additions & 0 deletions editor/directory_create_dialog.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,68 @@
/**************************************************************************/
/* directory_create_dialog.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/

#ifndef DIRECTORY_CREATE_DIALOG_H
#define DIRECTORY_CREATE_DIALOG_H

#include "scene/gui/dialogs.h"

class Label;
class LineEdit;
class PanelContainer;

class DirectoryCreateDialog : public ConfirmationDialog {
GDCLASS(DirectoryCreateDialog, ConfirmationDialog);

String base_dir;

Label *label = nullptr;
LineEdit *dir_path = nullptr;

PanelContainer *status_panel = nullptr;
Label *status_label = nullptr;

String _validate_path(const String &p_path) const;

void _on_dir_path_changed(const String &p_text);

protected:
static void _bind_methods();
void _notification(int p_what);

virtual void ok_pressed() override;
virtual void _post_popup() override;

public:
void config(const String &p_base_dir);

DirectoryCreateDialog();
};

#endif // DIRECTORY_CREATE_DIALOG_H
59 changes: 9 additions & 50 deletions editor/filesystem_dock.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -38,6 +38,7 @@
#include "core/os/os.h"
#include "core/templates/list.h"
#include "editor/create_dialog.h"
#include "editor/directory_create_dialog.h"
#include "editor/editor_feature_profile.h"
#include "editor/editor_node.h"
#include "editor/editor_resource_preview.h"
Expand Down Expand Up @@ -1514,43 +1515,6 @@ void FileSystemDock::_save_scenes_after_move(const HashMap<String, String> &p_re
EditorNode::get_singleton()->save_scene_list(new_filenames);
}

void FileSystemDock::_make_dir_confirm() {
String dir_name = make_dir_dialog_text->get_text().strip_edges();

if (dir_name.length() == 0) {
EditorNode::get_singleton()->show_warning(TTR("No name provided."));
return;
} else if (dir_name.contains("/") || dir_name.contains("\\") || dir_name.contains(":") || dir_name.contains("*") ||
dir_name.contains("|") || dir_name.contains(">") || dir_name.ends_with(".") || dir_name.ends_with(" ")) {
EditorNode::get_singleton()->show_warning(TTR("Provided name contains invalid characters."));
return;
}

String directory = path;
if (!directory.ends_with("/")) {
directory = directory.get_base_dir();
}

print_verbose("Making folder " + dir_name + " in " + directory);
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
Error err = da->change_dir(directory);
ERR_FAIL_COND_MSG(err != OK, "Cannot open directory '" + directory + "'.");

if (da->dir_exists(dir_name)) {
EditorNode::get_singleton()->show_warning(TTR("Could not create folder. File with that name already exists."));
return;
}

err = da->make_dir(dir_name);

if (err == OK) {
print_verbose("FileSystem: calling rescan.");
_rescan();
} else {
EditorNode::get_singleton()->show_warning(TTR("Could not create folder."));
}
}

void FileSystemDock::_make_scene_confirm() {
const String scene_path = make_scene_dialog->get_scene_path();

Expand Down Expand Up @@ -2108,10 +2072,12 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected
} break;

case FILE_NEW_FOLDER: {
make_dir_dialog_text->set_text("new folder");
make_dir_dialog_text->select_all();
make_dir_dialog->popup_centered(Size2(250, 80) * EDSCALE);
make_dir_dialog_text->grab_focus();
String directory = path;
if (!directory.ends_with("/")) {
directory = directory.get_base_dir();
}
make_dir_dialog->config(directory);
make_dir_dialog->popup_centered();
} break;

case FILE_NEW_SCENE: {
Expand Down Expand Up @@ -3352,16 +3318,9 @@ FileSystemDock::FileSystemDock() {
duplicate_dialog->register_text_enter(duplicate_dialog_text);
duplicate_dialog->connect("confirmed", callable_mp(this, &FileSystemDock::_duplicate_operation_confirm));

make_dir_dialog = memnew(ConfirmationDialog);
make_dir_dialog->set_title(TTR("Create Folder"));
VBoxContainer *make_folder_dialog_vb = memnew(VBoxContainer);
make_dir_dialog->add_child(make_folder_dialog_vb);

make_dir_dialog_text = memnew(LineEdit);
make_folder_dialog_vb->add_margin_child(TTR("Name:"), make_dir_dialog_text);
make_dir_dialog = memnew(DirectoryCreateDialog);
add_child(make_dir_dialog);
make_dir_dialog->register_text_enter(make_dir_dialog_text);
make_dir_dialog->connect("confirmed", callable_mp(this, &FileSystemDock::_make_dir_confirm));
make_dir_dialog->connect("dir_created", callable_mp(this, &FileSystemDock::_rescan));

make_scene_dialog = memnew(SceneCreateDialog);
add_child(make_scene_dialog);
Expand Down
5 changes: 2 additions & 3 deletions editor/filesystem_dock.h
Original file line number Diff line number Diff line change
Expand Up @@ -49,6 +49,7 @@ class LineEdit;
class ProgressBar;
class SceneCreateDialog;
class ShaderCreateDialog;
class DirectoryCreateDialog;

class FileSystemDock : public VBoxContainer {
GDCLASS(FileSystemDock, VBoxContainer);
Expand Down Expand Up @@ -155,8 +156,7 @@ class FileSystemDock : public VBoxContainer {
LineEdit *rename_dialog_text = nullptr;
ConfirmationDialog *duplicate_dialog = nullptr;
LineEdit *duplicate_dialog_text = nullptr;
ConfirmationDialog *make_dir_dialog = nullptr;
LineEdit *make_dir_dialog_text = nullptr;
DirectoryCreateDialog *make_dir_dialog = nullptr;
ConfirmationDialog *overwrite_dialog = nullptr;
SceneCreateDialog *make_scene_dialog = nullptr;
ScriptCreateDialog *make_script_dialog = nullptr;
Expand Down Expand Up @@ -241,7 +241,6 @@ class FileSystemDock : public VBoxContainer {
void _folder_removed(String p_folder);

void _resource_created();
void _make_dir_confirm();
void _make_scene_confirm();
void _rename_operation_confirm();
void _duplicate_operation_confirm();
Expand Down