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Take 3D resolution scaling into account for mesh LOD #77294

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merged 1 commit into from
May 24, 2023

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puchik
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@puchik puchik commented May 20, 2023

Lower mesh quality is less visible on lower resolution. More obvious on higher resolution. Scale in both directions for either additional performance or consistent quality.

Closes #68484

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fire commented May 22, 2023

@lyuma since you were working the AABB fix for skeleton skinned mesh lods you might be interested.

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Looks good!

@akien-mga akien-mga merged commit ba557aa into godotengine:master May 24, 2023
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Thanks!

@puchik puchik deleted the lod-resolution-scaling branch May 26, 2023 19:50
@YuriSizov
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Cherry-picked for 4.0.4.

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Automatic mesh LOD selection isn't affected by 3D resolution scaling
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