Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Take 3D resolution scaling into account for mesh LOD #77294

Merged
merged 1 commit into from
May 24, 2023

Conversation

puchik
Copy link
Contributor

@puchik puchik commented May 20, 2023

Lower mesh quality is less visible on lower resolution. More obvious on higher resolution. Scale in both directions for either additional performance or consistent quality.

Closes #68484

@puchik puchik requested a review from a team as a code owner May 20, 2023 23:42
@Calinou Calinou added this to the 4.1 milestone May 21, 2023
@fire
Copy link
Member

fire commented May 22, 2023

@lyuma since you were working the AABB fix for skeleton skinned mesh lods you might be interested.

Copy link
Member

@clayjohn clayjohn left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Looks good!

@akien-mga akien-mga merged commit ba557aa into godotengine:master May 24, 2023
@akien-mga
Copy link
Member

Thanks!

@puchik puchik deleted the lod-resolution-scaling branch May 26, 2023 19:50
@YuriSizov
Copy link
Contributor

Cherry-picked for 4.0.4.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Automatic mesh LOD selection isn't affected by 3D resolution scaling
6 participants