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Fixed Subtract blend mode of Forward+ and Mobile renderers #77520

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merged 1 commit into from
May 26, 2023

Commits on May 26, 2023

  1. Changed Subtract blend mode of Forward+ and Mobile renderers to match…

    … behaviour of the Godot 3 and Compatibility renderers
    
    The OpenGL implementation has used GL_FUNC_REVERSE_SUBTRACT for a long time, but the new RenderingDevice abstraction used by the Vulkan renderers had been mistakenly set to BLEND_OP_SUBTRACT instead of BLEND_OP_REVERSE_SUBTRACT.
    
    Fixes godotengine#77448
    allenwp committed May 26, 2023
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