Convert _scene_cull()
to use parallel foreach()
#78016
Closed
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Follow-up to #74118
Reduces the amount of code in the multithreaded culling path, which decreases lock contention and reduces the chances of any hidden race conditions lurking around (see #71705).
As a bonus, culling performance improves slightly for me (going from 1 -> 2 threads results in an average of 1.4x speedup rather than 1.3x), although obviously YMMV.
Depends on #74118 and #72784, marking as draft until those two are merged. Also has a soft dependency on #72716 (this PR works without it, but will likely result in performance regressions)