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Clamp PathFollow3D progress when not looping #78280

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merged 1 commit into from
Jun 16, 2023

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raulsntos
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@akien-mga
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CC @xiongyaohua @TokageItLab

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I may have missed the review while that PR was in the process of being rebased many times. Yes, it should clamp if it is not looping.

@akien-mga akien-mga merged commit c6d9139 into godotengine:master Jun 16, 2023
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Thanks!

@raulsntos raulsntos deleted the path-follow-3d-clamp branch June 16, 2023 09:15
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3 participants