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Fix Node::add_sibling parent check #78847

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merged 1 commit into from
Jul 8, 2023

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Sauermann
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Replace data.blocked > 0 by data.parent->data.blocked > 0 in order to check if the parent is busy.

implement #78834 (comment) and #78834 (comment)

Replace `data.blocked > 0` by `data.parent->data.blocked > 0` in order
to check if the parent is busy.
@akien-mga akien-mga added this to the 4.2 milestone Jun 30, 2023
@akien-mga akien-mga added the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Jun 30, 2023
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Change makes sense. Would be worth to check the example provided in the other PR in case we still crash because of some other condition being met. But it can be done separately, perhaps even in the original PR.

@akien-mga akien-mga merged commit 0df4237 into godotengine:master Jul 8, 2023
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Thanks!

@Sauermann Sauermann deleted the fix-sibling-fail branch July 8, 2023 21:58
@YuriSizov YuriSizov removed the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Jul 10, 2023
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Cherry-picked for 4.1.1.

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5 participants