Add hit_back_faces
property to RayCast3D
#79330
Merged
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This adds the
hit_back_faces
parameter, found inPhysicsRayQueryParameters3D
, as a property to theRayCast3D
node.For reasons that are not obvious to me this query parameter was left out of the
RayCast3D
node in #54857, which is causing some friction when using Godot Jolt, as Jolt's notion of back-faces include all shapes, including convex shapes, leading to users having to do their ray-casting manually, usingintersect_ray
, when they run up against this discrepancy and want to disable this parameter.(The documentation was copied from the equivalent parameter in
PhysicsRayQueryParameters3D
.)