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Editor: Improve signal callback generation #79366

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merged 1 commit into from
Sep 17, 2023

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@dalexeev dalexeev commented Jul 12, 2023

Note: Some changes have been extracted to #80745, #80765 and #81079.

Added support for typed arrays, enums and Variant.

@dalexeev dalexeev added this to the 4.2 milestone Jul 12, 2023
@dalexeev dalexeev force-pushed the gds-signal-info-and-callback branch 4 times, most recently from 7798c03 to ba98907 Compare July 18, 2023 11:05
@dalexeev dalexeev marked this pull request as ready for review July 18, 2023 11:49
@dalexeev dalexeev requested review from a team as code owners July 18, 2023 11:49
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@dalexeev dalexeev force-pushed the gds-signal-info-and-callback branch from bbd5606 to b6e9be1 Compare August 18, 2023 04:36
@dalexeev dalexeev force-pushed the gds-signal-info-and-callback branch from b6e9be1 to 129f404 Compare August 18, 2023 06:34
@dalexeev dalexeev marked this pull request as draft September 1, 2023 13:36
@dalexeev dalexeev changed the title GDScript: Add type info to get_script_signal_list() Editor: Improve signal callback generation Sep 3, 2023
@dalexeev dalexeev marked this pull request as ready for review September 11, 2023 15:52
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@raulsntos raulsntos left a comment

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The C# changes look good to me. Should likely be reviewed by the Editor team as well.

@akien-mga akien-mga requested a review from a team September 14, 2023 12:44
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@YuriSizov YuriSizov left a comment

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This looks like an improvement, and a bugfix too. There are probably still cases which aren't handled perfectly, but they are certainly not handled worse than before.

@akien-mga akien-mga merged commit c63e0ae into godotengine:master Sep 17, 2023
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Thanks!

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4 participants