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Change to new PICO interaction profiles #79570

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merged 1 commit into from
Aug 30, 2023

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BastiaanOlij
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@BastiaanOlij BastiaanOlij commented Jul 17, 2023

We added the Pico interaction we're using before they had officially passed the OpenXR conformance test. The profiles were changed and separate profiles introduced for the neo3 and Pico 4.

While Pico has kept the unofficial interaction profile for backwards compatibility, the correct profiles should be used.

Users with existing applications may need to update their action maps, though I've added a rename for the main profile.

Fixes: #79019

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Just ran through testing this on my PICO now that some unrelated build issues have been resolved. This looks to work properly for me.

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Just some comment style nitpicks

@BastiaanOlij BastiaanOlij force-pushed the new_pico_interactions branch from 26e775b to fba52b6 Compare August 28, 2023 00:26
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Thanks @AThousandShips !

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akien-mga commented Aug 28, 2023

Needs rebase after OpenXRInteractionProfileMetadata was renamed.

Edit: Also while rebasing, remember that the newly bound method will also need documentation.

@BastiaanOlij BastiaanOlij force-pushed the new_pico_interactions branch from e6c6009 to 3a89bb3 Compare August 30, 2023 00:25
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@akien-mga all done :)

@akien-mga akien-mga merged commit 34a4885 into godotengine:master Aug 30, 2023
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Thanks!

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Pico Neo 3: The Pico Interaction Profile is not used
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