[MinGW] Force separate debug symbols if executable size is larger than 1.9 GB. #79875
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Windows PE32+ executable format is limited to 2 GB size (in reality usually about 1.90 - 1.95 GB since limit applies to the memory map no size on disk), and full debug symbols are huge.
Godot editor size with symbols is already close to the limit and if a large module is added, it easily exceeds it, rendering executable unusable.
This change automatically enables separation of the debug symbols if the limit is exceeded.