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Add shortcut handling to OptionButton #80203

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Aug 17, 2023
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7 changes: 7 additions & 0 deletions doc/classes/OptionButton.xml
Original file line number Diff line number Diff line change
Expand Up @@ -148,6 +148,13 @@
Passing [code]-1[/code] as the index deselects any currently selected item.
</description>
</method>
<method name="set_disable_shortcuts">
<return type="void" />
<param index="0" name="disabled" type="bool" />
<description>
If [code]true[/code], shortcuts are disabled and cannot be used to trigger the button.
</description>
</method>
<method name="set_item_disabled">
<return type="void" />
<param index="0" name="idx" type="int" />
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22 changes: 22 additions & 0 deletions scene/gui/option_button.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -30,10 +30,26 @@

#include "option_button.h"

#include "core/os/keyboard.h"
#include "core/string/print_string.h"

static const int NONE_SELECTED = -1;

void OptionButton::shortcut_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());

if (disable_shortcuts) {
return;
}

if (p_event->is_pressed() && !p_event->is_echo() && !is_disabled() && is_visible_in_tree() && popup->activate_item_by_event(p_event, false)) {
accept_event();
return;
}

Button::shortcut_input(p_event);
}

Size2 OptionButton::get_minimum_size() const {
Size2 minsize;
if (fit_to_longest_item) {
Expand Down Expand Up @@ -573,6 +589,7 @@ void OptionButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_fit_to_longest_item"), &OptionButton::is_fit_to_longest_item);
ClassDB::bind_method(D_METHOD("set_allow_reselect", "allow"), &OptionButton::set_allow_reselect);
ClassDB::bind_method(D_METHOD("get_allow_reselect"), &OptionButton::get_allow_reselect);
ClassDB::bind_method(D_METHOD("set_disable_shortcuts", "disabled"), &OptionButton::set_disable_shortcuts);
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// "selected" property must come after "item_count", otherwise GH-10213 occurs.
ADD_ARRAY_COUNT("Items", "item_count", "set_item_count", "get_item_count", "popup/item_");
Expand All @@ -583,9 +600,14 @@ void OptionButton::_bind_methods() {
ADD_SIGNAL(MethodInfo("item_focused", PropertyInfo(Variant::INT, "index")));
}

void OptionButton::set_disable_shortcuts(bool p_disabled) {
disable_shortcuts = p_disabled;
}

OptionButton::OptionButton(const String &p_text) :
Button(p_text) {
set_toggle_mode(true);
set_process_shortcut_input(true);
set_text_alignment(HORIZONTAL_ALIGNMENT_LEFT);
set_action_mode(ACTION_MODE_BUTTON_PRESS);

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4 changes: 4 additions & 0 deletions scene/gui/option_button.h
Original file line number Diff line number Diff line change
Expand Up @@ -37,6 +37,7 @@
class OptionButton : public Button {
GDCLASS(OptionButton, Button);

bool disable_shortcuts = false;
PopupMenu *popup = nullptr;
int current = -1;
bool fit_to_longest_item = true;
Expand Down Expand Up @@ -79,6 +80,7 @@ class OptionButton : public Button {
void _get_property_list(List<PropertyInfo> *p_list) const;
void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
virtual void shortcut_input(const Ref<InputEvent> &p_event) override;

public:
// ATTENTION: This is used by the POT generator's scene parser. If the number of properties returned by `_get_items()` ever changes,
Expand Down Expand Up @@ -129,6 +131,8 @@ class OptionButton : public Button {
PopupMenu *get_popup() const;
void show_popup();

void set_disable_shortcuts(bool p_disabled);

OptionButton(const String &p_text = String());
~OptionButton();
};
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