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Ensure joy_connection_changed is emitted on the main thread #80432

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merged 1 commit into from
Aug 9, 2023

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rsubtil
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@rsubtil rsubtil commented Aug 8, 2023

Closes #78531 (once cherry-picked for 3.x)

On Linux, the code for querying joypad status runs in a thread (JoypadLinux::joypad_events_thread_run). Therefore, the joy_connection_changed signal is not emitted on the main thread, which depending on user code, can lead do a deadlock due to thread-unsafe API.

@rsubtil rsubtil requested a review from a team as a code owner August 8, 2023 21:00
@@ -475,7 +475,7 @@ void Input::joy_connection_changed(int p_idx, bool p_connected, String p_name, S
}
joy_names[p_idx] = js;

emit_signal(SNAME("joy_connection_changed"), p_idx, p_connected);
call_deferred("emit_signal", SNAME("joy_connection_changed"), p_idx, p_connected);
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I'd add a comment to clarify, like "Defer to emit on the main thread." (IIUC).

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Fixed 👍

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BTW I'm not good with multithreading, but would deferring the call to joy_connection_changed in the Linux input code solve the issue similarly?

If only some platforms do this in a thread, maybe they should be responsible for deferring to the main thread where needed?

Though this one claims to be thread-safe so I guess this helps provide this guarantee?

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Yeah, from what I've checked it seems only Linux runs on a thread, and I did try making this change there initially. But for some reason, it didn't work: on Godot 4, the signal stopped being emitted altogether; on Godot 3, the signal stopped being emitted when a joypad is disconnected, and every time I reconnected the joypad it registered a new device index.

@akien-mga akien-mga added bug platform:linuxbsd topic:input cherrypick:3.x Considered for cherry-picking into a future 3.x release cherrypick:3.5 Considered for cherry-picking into a future 3.5.x release cherrypick:4.0 cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release labels Aug 9, 2023
@akien-mga akien-mga added this to the 4.2 milestone Aug 9, 2023
@akien-mga akien-mga merged commit 5cfa9a0 into godotengine:master Aug 9, 2023
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Thanks!

@rsubtil rsubtil deleted the fix_linux_joypad_on_thread branch August 9, 2023 15:56
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Cherry-picked for 3.6.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Aug 28, 2023
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Cherry-picked for 3.5.3.

@akien-mga akien-mga removed the cherrypick:3.5 Considered for cherry-picking into a future 3.5.x release label Aug 28, 2023
@YuriSizov YuriSizov removed the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Sep 21, 2023
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Cherry-picked for 4.1.2.

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Engine freezes when calling Sprite.new() from joy_connection_changed callback
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