Add global_basis
property to Node3D
#80512
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Resolves godotengine/godot-proposals#6229.
This adds a
global_basis
property toNode3D
, which is similar to theglobal_position
property in that it's just a shorthand forglobal_transform.basis
.Useful for things like
intersect_ray
, since physics queries are all done in global-space.If nothing else it makes the
global_*
part of theNode3D
API more consistent with the non-global one.