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Fix unit suffix for HingeJoint3D's target velocity #80523

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ElMikosch
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@ElMikosch ElMikosch commented Aug 11, 2023

Fix #80505

I changed the suffix for HingeJoint3D/Motor/TargetVelocity to °/s as suggested in the Issue.

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@MewPurPur
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MewPurPur commented Aug 12, 2023

Did the issue not suggest radians?

Edit: Just checked, it's not radians.

@ElMikosch ElMikosch force-pushed the fix_hingejoint3d_target_velocity_suffix branch from 5d4f8ea to 7bd2f24 Compare August 13, 2023 10:54
@YuriSizov YuriSizov changed the title Fixed the suffix for Target Velocity Fix unit suffix for HingeJoint3D's target velocity Oct 17, 2023
@YuriSizov YuriSizov force-pushed the fix_hingejoint3d_target_velocity_suffix branch from 7bd2f24 to d4ced25 Compare October 17, 2023 16:55
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@AThousandShips AThousandShips left a comment

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LGTM, unsure if the range is reasonable but can investigate that as a future change, along with other physics properties

@akien-mga akien-mga merged commit 30bdf77 into godotengine:master Oct 17, 2023
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@akien-mga
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Thanks! And congrats for your first merged Godot contribution 🎉

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HingeJoint3D has wrong inspector unit type.
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