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Fix skeletons when generating multiple Godot scenes from one GLTF #80831

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merged 1 commit into from
Sep 29, 2023

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aaronfranke
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@aaronfranke aaronfranke commented Aug 20, 2023

Fixes #80832.

@aaronfranke aaronfranke added this to the 4.x milestone Aug 20, 2023
@aaronfranke aaronfranke force-pushed the gltf-skel-gen-multi-scene branch from 922f532 to f4ed91c Compare August 20, 2023 20:43
@aaronfranke aaronfranke force-pushed the gltf-skel-gen-multi-scene branch from f4ed91c to 2ebef16 Compare September 17, 2023 02:25
@aaronfranke aaronfranke marked this pull request as ready for review September 17, 2023 05:14
@aaronfranke aaronfranke requested a review from a team as a code owner September 17, 2023 05:14
@aaronfranke aaronfranke modified the milestones: 4.x, 4.2 Sep 17, 2023
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@Scoppio Scoppio left a comment

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Tested the issue presented and it does fix it, also I appreciate the use of very specific error messages instead of a generic message, helps alot to understand what is happening and what could be the problem.

@aaronfranke aaronfranke force-pushed the gltf-skel-gen-multi-scene branch from 2ebef16 to 7bd894b Compare September 28, 2023 22:49
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Community testing suggests that it is working and Aaron has done his testing so it looks good, but I am not able to fully test this myself.

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I did re-test this tonight using the reproduction project in #80832 and it still works, and also I tested on The Mirror.

@akien-mga akien-mga merged commit 7f179e4 into godotengine:master Sep 29, 2023
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Thanks!

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Error when generating multiple Godot scenes from one GLTFState
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