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Simplify right-click track insertion code #80860

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merged 1 commit into from
Jun 17, 2024

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RandomShaper
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The code path used for context-menu track insertion hadn't reset logic implemented. This PR refactors it so it uses the already existing code paths and also avoids some repetition even in the code that remains. The only things preventing this PR from being a true refactor are these:

Fixes #55438.

I've smoke-tested this, but this definitely needs more testers.

@akien-mga
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@RandomShaper Did you mean to close this? Seems like you force pushed a no-op branch to your PR branch, which closed it.

@RandomShaper
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No, I didn't. Thanks for letting me know. According to Git, everything was up-to-date regardless I had a diverging local commit. I've rebased and re-pushed and it looks good now.

@RandomShaper RandomShaper requested review from TokageItLab and a team September 12, 2023 14:37
@RandomShaper RandomShaper modified the milestones: 4.2, 4.3 Sep 25, 2023
@RandomShaper RandomShaper added the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label Nov 10, 2023
@akien-mga
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Poke @TokageItLab

@Arnklit
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Arnklit commented Apr 16, 2024

I just tested this. And it creates the Reset animation and adds the track the first time I add a new animation property and add a key to it, but any subsequent tracks with keys I add don't get added to the Reset animation.

godot.windows.editor.x86_64_Fnvfbqp4sZ.mp4

@RandomShaper
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I guess I need to rebase this. Involved code likely changed a lot since the last push.

@RandomShaper RandomShaper force-pushed the harmonize_track_insert branch from 6623d88 to b2e0bc4 Compare May 17, 2024 12:07
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I've rebased, but I'm not sure if other code involved has changed in a way that further changes are required, so TIWAGOS.

@RandomShaper RandomShaper force-pushed the harmonize_track_insert branch from b2e0bc4 to 9ba984e Compare June 13, 2024 07:37
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@Calinou Calinou left a comment

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Tested locally (rebased on top of master 71699e0), it works as expected. I tested this with various track types (Property, 3D Rotation/Position/Scale, Audio and so on). Automatically added tracks from the inspector still work correctly.

Code looks good to me.

@akien-mga akien-mga merged commit d66281c into godotengine:master Jun 17, 2024
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@akien-mga
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Thanks!

@RandomShaper RandomShaper deleted the harmonize_track_insert branch June 19, 2024 04:23
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Labels
bug cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release enhancement needs testing topic:animation
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Status: Done
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Successfully merging this pull request may close these issues.

AnimationPlayer RESET track is not created (or properties added) if used Right Click Insert Key in timeline.
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