Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[3.x] Fix Android input routing logic when using a hardware keyboard #80935

Merged

Conversation

m4gr3d
Copy link
Contributor

@m4gr3d m4gr3d commented Aug 23, 2023

When a hardware keyboard is connected, all key events come through so we can route them directly to the engine. This is not the case for soft keyboards, for which the current logic was designed as it requires extra processing.

Addresses #70751 for hardware keyboards (connected or bluetooth), soft keyboards still have that issue and will be addressed in a separate PR.

main version

When a hardware keyboard is connected, all key events come through so we can route them directly to the engine.
This is not the case for soft keyboards, for which the current logic was designed as it requires extra processing.
@m4gr3d m4gr3d force-pushed the fix_hardware_keyboard_input_routing_3x branch from faf0979 to 620fdd1 Compare September 14, 2023 11:29
@akien-mga akien-mga merged commit 2697495 into godotengine:3.x Sep 18, 2023
@akien-mga
Copy link
Member

Thanks!

@m4gr3d m4gr3d deleted the fix_hardware_keyboard_input_routing_3x branch September 19, 2023 01:03
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants